Similar to the Grand Battle! series, One Piece: Burning Blood
is a 1-on-1 fighting game, featuring 3v3 melee style fights, where each
player picks a team of 3 characters and 3 support characters. The
player can switch between characters during battles and use partners for
assist attacks, such as tagging in with the Unity Chain/Assist/Clash
when certain special moves properly connect (which however, can be
countered by the victim's opposing Unity-based mechanic and vice versa).
However, teams can be constructed via 1, 2 or 3 members total, with
varying combinations of both playable characters and supports being
limited by a number (e.g. some teams may involve 1 character with a
large-handful of supports, while some teams have the 3 character limit
filled with only 1 or 2 supports).
However, the overall gameplay is much more akin to Spike
Chunsoft's other fighting games, which primarly revolves around
free-sandboxed-3D movement and basic attack strings allocated to a
single button, along with specific button combinations which can allow
access to special moves (holding down the special trigger button and
combining it with three other basic buttons). Overall, the game somewhat
follows the style of prior Spike Chunsoft-developed game, J-Stars Victory Vs. (which also features characters from One Piece), albeit in a more restricted 1-on-1 scheme along with different features. Just like several fighting games and J-Stars Victory Vs. alike, it is a recent fighting game to introduce an "auto-combo-into special move finisher" mechanic in its basic attack chain.
Unlike most fighting games in this scheme however, Burning Blood is unique in the fact that the default guard button is not allocated to a trigger button, and is instead allocated to a standard button instead (default is circle button). There are two main attacks: normal attack and unique attack; both attacks can be performed in a direction (towards the opponent or away from the opponent) for varying moves (back + attack = ranged attack while back + unique is another unique attack). The guard break mechanic is also carried over from J-Stars Victory Vs., albeit in two forms: first is the weak/light guard break done with the attack + jump that can break-through guards fairly fast, and second is the heavy/strong guard break done with unique + guard that trades startup for solid tracking ability to beat sidesteps with. Normal attacks can also be branched into other moves such as a ranged attack or a light guard break depending on the character.
It focuses on fighting with Devil Fruit abilities (also known as
"Ability" in-game) and Haki, which can be activated by the "Ability"
button which drains the ability gauge to use Haki and/or Devil Fruit
abilities. Logia
users will be able to use their powers to avoid damage (known as Logia
Guard in-game, and involves use of one of the trigger buttons akin to a
standard guard button in 3D brawlers), though they remain susceptible to
guard breaks and Haki-based attacks. Some characters can nullify Devil
Fruit Abilities, preventing Devil Fruit users from using their abilities
for a short period. In addition to playable characters, there are also
support characters that can produce different effects when used in
battle.
As characters attack and/or take damage, their Burning Gauge
fills, which is used to fuel team-based techniques (via the
aforementioned Unity Chains, Unity Assists, and Unity Clashes) and when
it is full allows the character to activate their Awakening which allows
them perform their Ultimate moves and/or transform into more powerful
forms, such as Luffy being able to transform to Gear Fourth in battle. Ultimate moves akin to the aforementioned J-Stars Victory Vs., are also done the same way (tap R3/Right thumbstick by default or a corner of the Vita screen).
Another unique mechanic is the "Flash" mechanic, which comes into
two forms: the Flashguard is a parry-based guard that can easily allow
for a quick recovery to punish an incoming attack's recovery lag. On the
other hand, the Flash Counter is done by pressing forward (towards the
opponent) + attack during a connecting blow from the opposition (even
when suffering hits in a standard combo) though with very strict timing;
a successful Flash Counter will cause your charcter to automatically
Flashguard an attack and use a specific attack to strike back at the
opponent for a free possible followup. However, both forms of guard
breaks cannot be Flashguarded or Flash Countered, nor can certain
special moves.
The game features a level up system for playable characters that
allows them to grow stronger as they fight in various game modes (except
for Free Battle Mode), though all playable characters will receive some
experience regardless of whether or not they are used in battle.
Another unique feature of this game is the differences between
each version of its characters; a majority of characters akin to EX/Ura
(Reverse) versions of characters in fighting games possess different
movesets (e.g. Kung-Fu Luffy's moveset being different from both
pre-timeskip Luffy and current Luffy). Most of these characters may be
either unlocked normally or purchased through DLC.
But don't worry, I ll share with DLCs too from mirroring web. ;D
source : OPBB wikia n Fitgirl
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Nice
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