Jumat, 30 September 2011

Fairy Tail Opening 5 - Egao no Mahou


MediaFire Password: sonikaze
Download (.mp3)


LYRICS

Japanese:
ai mo yume mo kimi to naraba
MAJIKARU ni kawaru
saa egao no mahou o kakeyou

mondai darake no
PAWAFURU na sekai ni
chotto akogareteta

tomatta jikan
ugokihajimetan da
kimi ni deatte kara

doushite umarete ikiteru no ka
muzukashii kotae wa iranai yo

waraou nakou sunao de ii
SHINPURU na kimochi
ichiban daiji
kanashii yoru ni nagasu namida
tsuyosa ni kaeru
saa egao no mahou o kakeru yo

donna ni tsuyoi kimi da tte
kokoro ni fuan kakaeteru

hitori ja nai yo
watashi ga koko ni iru
kimi to onaji you ni

kyou mo ashita mo hyakunen saki mo
kodoku to tatakaitsuzukenagara

waraou nakou tsunagatte iyou
shoujiki na kotoba tsutaetai kara
ai mo yume mo kimi to naraba
MAJIKARU ni kawaru
saa doko made mo

waraou nakou sunao de ii
SHINPURU na kimochi
ichiban daiji
kanashii yoru ni nagasu namida
tsuyosa ni kawaru
saa egao no mahou o kakeyou

kimi to watashi no egao no mahou o

English:
If I’m with you
Love and dreams can turn magical
C’mon, let’s cast the magic of smiles

In a powerful world
full of problems
I yearned a bit for

The halted time
starts to move
after I met you

Why are we born and living?
I don’t need a difficult answer

We’ll laugh, we’ll cry, honest and nice
Simple feelings
are the most precious
On those sad nights
Turn overflowing tears into strength
C’mon, let’s cast the magic of smiles

No matter how strong you are
You hold uneasiness in your heart

You’re not alone
I’m here
You and I are like the same

While continuing to fight with loneliness
Today, tomorrow, or one-hundred years later

We’ll laugh, we’ll cry, we’ll connect
Because of frank words I want to tell you
If I’m with you
Love and dreams can turn magical
C’mon, anywhere

We’ll laugh, we’ll cry, honest and nice
Simple feelings
are the most precious
On those sad nights
Turn overflowing tears into strength
C’mon, let’s cast the magic of smiles

The magic of you and I

.

Delaware St John Volume 2 The Town With No Name

After uncovering the secrets of Midnight Manor, Delaware St. John and partner Kelly Bradford find themselves involved in a new mystery that proves to be darker and more sinister than the manor. Deep in the woods of northern Maine there lies a town, a town that has never been recorded on any map. For twenty years the town has stood vacant after all occupants vanished one fateful night. The voices have called to Delaware and as he explores the Town with No Name he comes to realize that the most important secret he's about to uncover is his own.

Gameplay Features:
· VIC (Voice/Imagery Communicator) - A modern PDA device for communicating with his assistant, Kelly. Delaware will use it to take pictures, record sounds and contact Kelly for clues.
· Mystery - The voices have called Delaware to the site of a long abandoned town. The secrets here are going to change Delaware forever.
· Interrogate - The spirits that remain here have the answers you're looking for. Ask the right questions to find out vital information.
· Survive - There's something evil roaming these dark streets, Delaware must be quick and resourceful if he's to escape.
· A Psychic Lead - Delaware has been receiving strong visions that will lead him closer to uncovering the evil that resulted in the loss of an entire town overnight.


System Requirements:
Pentium 600 or better,
256MB Memory,
16x CD ROM,
SVGA Graphics Card,
Sound Card,
DirectX 9
Windows 98/ME/XP/2000/Later



From the Review @ Just Adventure
Town With No Name the 2nd installment in a planned series of 10 is about…yep, a town with no name. Delaware discovers its existence and location when he happens upon a mysterious book that shows him a disappearing map. As usual, he runs off without Kelly to explore a place forgotten by time, and with all signs of the town’s identity destroyed. This sets in motion an investigation that reveals not only the town’s tortured past, but a crucial development in the series’ plot line as well
Along the way Del will discover spirits aplenty, and he’ll be freer to interact with them and his environment thanks to new options. Del can now speak directly with spirits he encounters
As with Curse of Midnight Manor, Delaware has a high-tech arsenal of ghost-hunting tools at his disposal, augmenting his already-impressive clairvoyant powers and linking him to partner Kelly. Through VIC, (Voice/Imagery Communicator), players can take photos or record any sounds they find suspicious, and Kelly will respond with an analysis. This game does a good job of recreating the “creep factor” this time around, and includes another couple of heart-pounding chase scenes courtesy of the Hunter. A couple of these “races against time” are interactive with spirits, so that the player is looking to them for direction. I thought this was a nice touch
Final Grade: A


Kamis, 29 September 2011